Moving in a Simulated Environment Through Deep Reinforcement Learning
- Autores
- Esarte, Javier; Folino, Pablo Daniel; Gómez, Juan Carlos
- Año de publicación
- 2022
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Reinforcement learning is a field of artificial intelligence that is continuously evolving and has a wide variety of applications. In recent years major progress has been made in the application of deep reinforcement learning to highdimensional problems with continuous state and action spaces. This paper presents a complete analysis of the application of the soft actor-critic algorithm to teach a four legged robot with three joints on each leg how to move towards the center of a virtually simulated environment. The general formulation of the reinforcement learning problem is first presented, followed by the description of the environment under analysis and the applied algorithm. Afterwards, the obtained results are compared against those of a manually programmed policy, closing with a discussion of some key design choices and common challenges.
UTN FRBA
Convocatoria Viajes y Eventos FRBA año 2022
Fil: Esarte, Javier. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina.
Fil: Folino, Pablo Daniel. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina.
Fil: Gómez, Juan Carlos. Instituto Nacional de Tecnología Industrial. Grupo de Inteligencia Artificial; Argentina. - Materia
-
deep reinforcement learning
soft actor-critic
tetrapod robot
virtual environment
predictive control
machine learning
robotics
artificial neural networks - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- 2024-07-23T14:52:28Z
- Repositorio
.jpg)
- Institución
- Universidad Tecnológica Nacional
- OAI Identificador
- oai:ria.utn.edu.ar:20.500.12272/11143
Ver los metadatos del registro completo
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Moving in a Simulated Environment Through Deep Reinforcement LearningEsarte, JavierFolino, Pablo DanielGómez, Juan Carlosdeep reinforcement learningsoft actor-critictetrapod robotvirtual environmentpredictive controlmachine learningroboticsartificial neural networksReinforcement learning is a field of artificial intelligence that is continuously evolving and has a wide variety of applications. In recent years major progress has been made in the application of deep reinforcement learning to highdimensional problems with continuous state and action spaces. This paper presents a complete analysis of the application of the soft actor-critic algorithm to teach a four legged robot with three joints on each leg how to move towards the center of a virtually simulated environment. The general formulation of the reinforcement learning problem is first presented, followed by the description of the environment under analysis and the applied algorithm. Afterwards, the obtained results are compared against those of a manually programmed policy, closing with a discussion of some key design choices and common challenges.UTN FRBAConvocatoria Viajes y Eventos FRBA año 2022Fil: Esarte, Javier. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina.Fil: Folino, Pablo Daniel. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina.Fil: Gómez, Juan Carlos. Instituto Nacional de Tecnología Industrial. Grupo de Inteligencia Artificial; Argentina.IEEE2024-07-23T14:52:28Z2024-07-23T14:52:28Z2022-09-08info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciapdfapplication/pdfJ. Esarte, P. D. Folino and J. C. Gómez, "Moving in a Simulated Environment Through Deep Reinforcement Learning," 2022 IEEE Biennial Congress of Argentina (ARGENCON), San Juan, Argentina, 2022, pp. 1-6, doi: 10.1109/ARGENCON55245.2022.9939868.978-1-6654-8014-7978-1-6654-8015-4http://hdl.handle.net/20.500.12272/1114310.1109/ARGENCON55245.2022.9939868engenginfo:eu-repo/semantics/openAccess2024-07-23T14:52:28ZAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/Atribución (“Creative Commons Attribution”): En cualquier explotación de la obra autorizada por la licencia será necesario reconocer la autoría (obligatoria en todos los casos). No comercial (“Creative Commons Non Commercial”): La explotación de la obra queda limitada a usos no comerciales. Sin obras derivadas (“Creative Commons No Derivate Works”): La autorización para explotar la obra no incluye la posibilidad de crear una obra derivada (traducciones, adaptaciones, etc.).reponame:Repositorio Institucional Abierto (UTN)instname:Universidad Tecnológica Nacional2026-09-24T12:48:32Zoai:ria.utn.edu.ar:20.500.12272/11143instacron:UTNInstitucionalhttp://ria.utn.edu.ar/Universidad públicaNo correspondehttp://ria.utn.edu.ar/oaigestionria@rec.utn.edu.ar; fsuarez@rec.utn.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:a2026-09-24 12:48:32.645Repositorio Institucional Abierto (UTN) - Universidad Tecnológica Nacionalfalse |
| dc.title.none.fl_str_mv |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
| title |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
| spellingShingle |
Moving in a Simulated Environment Through Deep Reinforcement Learning Esarte, Javier deep reinforcement learning soft actor-critic tetrapod robot virtual environment predictive control machine learning robotics artificial neural networks |
| title_short |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
| title_full |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
| title_fullStr |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
| title_full_unstemmed |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
| title_sort |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
| dc.creator.none.fl_str_mv |
Esarte, Javier Folino, Pablo Daniel Gómez, Juan Carlos |
| author |
Esarte, Javier |
| author_facet |
Esarte, Javier Folino, Pablo Daniel Gómez, Juan Carlos |
| author_role |
author |
| author2 |
Folino, Pablo Daniel Gómez, Juan Carlos |
| author2_role |
author author |
| dc.subject.none.fl_str_mv |
deep reinforcement learning soft actor-critic tetrapod robot virtual environment predictive control machine learning robotics artificial neural networks |
| topic |
deep reinforcement learning soft actor-critic tetrapod robot virtual environment predictive control machine learning robotics artificial neural networks |
| dc.description.none.fl_txt_mv |
Reinforcement learning is a field of artificial intelligence that is continuously evolving and has a wide variety of applications. In recent years major progress has been made in the application of deep reinforcement learning to highdimensional problems with continuous state and action spaces. This paper presents a complete analysis of the application of the soft actor-critic algorithm to teach a four legged robot with three joints on each leg how to move towards the center of a virtually simulated environment. The general formulation of the reinforcement learning problem is first presented, followed by the description of the environment under analysis and the applied algorithm. Afterwards, the obtained results are compared against those of a manually programmed policy, closing with a discussion of some key design choices and common challenges. UTN FRBA Convocatoria Viajes y Eventos FRBA año 2022 Fil: Esarte, Javier. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina. Fil: Folino, Pablo Daniel. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina. Fil: Gómez, Juan Carlos. Instituto Nacional de Tecnología Industrial. Grupo de Inteligencia Artificial; Argentina. |
| description |
Reinforcement learning is a field of artificial intelligence that is continuously evolving and has a wide variety of applications. In recent years major progress has been made in the application of deep reinforcement learning to highdimensional problems with continuous state and action spaces. This paper presents a complete analysis of the application of the soft actor-critic algorithm to teach a four legged robot with three joints on each leg how to move towards the center of a virtually simulated environment. The general formulation of the reinforcement learning problem is first presented, followed by the description of the environment under analysis and the applied algorithm. Afterwards, the obtained results are compared against those of a manually programmed policy, closing with a discussion of some key design choices and common challenges. |
| publishDate |
2022 |
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2022-09-08 2024-07-23T14:52:28Z 2024-07-23T14:52:28Z |
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info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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conferenceObject |
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publishedVersion |
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J. Esarte, P. D. Folino and J. C. Gómez, "Moving in a Simulated Environment Through Deep Reinforcement Learning," 2022 IEEE Biennial Congress of Argentina (ARGENCON), San Juan, Argentina, 2022, pp. 1-6, doi: 10.1109/ARGENCON55245.2022.9939868. 978-1-6654-8014-7 978-1-6654-8015-4 http://hdl.handle.net/20.500.12272/11143 10.1109/ARGENCON55245.2022.9939868 |
| identifier_str_mv |
J. Esarte, P. D. Folino and J. C. Gómez, "Moving in a Simulated Environment Through Deep Reinforcement Learning," 2022 IEEE Biennial Congress of Argentina (ARGENCON), San Juan, Argentina, 2022, pp. 1-6, doi: 10.1109/ARGENCON55245.2022.9939868. 978-1-6654-8014-7 978-1-6654-8015-4 10.1109/ARGENCON55245.2022.9939868 |
| url |
http://hdl.handle.net/20.500.12272/11143 |
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eng eng |
| language |
eng |
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info:eu-repo/semantics/openAccess 2024-07-23T14:52:28Z Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ Atribución (“Creative Commons Attribution”): En cualquier explotación de la obra autorizada por la licencia será necesario reconocer la autoría (obligatoria en todos los casos). No comercial (“Creative Commons Non Commercial”): La explotación de la obra queda limitada a usos no comerciales. Sin obras derivadas (“Creative Commons No Derivate Works”): La autorización para explotar la obra no incluye la posibilidad de crear una obra derivada (traducciones, adaptaciones, etc.). |
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2024-07-23T14:52:28Z Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ Atribución (“Creative Commons Attribution”): En cualquier explotación de la obra autorizada por la licencia será necesario reconocer la autoría (obligatoria en todos los casos). No comercial (“Creative Commons Non Commercial”): La explotación de la obra queda limitada a usos no comerciales. Sin obras derivadas (“Creative Commons No Derivate Works”): La autorización para explotar la obra no incluye la posibilidad de crear una obra derivada (traducciones, adaptaciones, etc.). |
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