Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs.
- Autores
- Perissutti, Gianfranco Adriano; Ubiedo, Lautaro Ezequiel
- Año de publicación
- 2021
- Idioma
- inglés
- Tipo de recurso
- informe técnico
- Estado
- versión aceptada
- Descripción
- Abstract: Many problems have arisen in traditional electronics engineering education because of the Coronavirus lockdown. Although these problems have not been solved yet, this paper analyzes the use of virtual reality (VR) technologies as a possible teaching resource to solve them. Even though VR devices are relatively new in the field of teaching, this analysis makes use of numerous research projects, weighing up its positive effects and its drawbacks. Summarizing the results, it is clear that hybrid learning (by means of conventional and virtual reality systems) presents some advantages to traditional learning. However, more research has to be done in order to evince these new devices as an improvement in engineering education.
Fil: Perissutti, Gianfranco Adriano. Universidad Tecnológica Nacional. Facultad Regional Paraná. Unidad Docente Básica Cultura e idioma; Argentina
Fil: Ubiedo, Lautaro Ezequiel. Universidad Tecnológica Nacional. Facultad Regional Paraná. Unidad Docente Básica Cultura e idioma; Argentina
Peer Reviewed - Materia
-
education
Educación
engineerin
Ingeniería
teachin
Enseñanza
virtual reality
realidad virtual - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- 2022-10-13T20:45:33Z
- Repositorio
.jpg)
- Institución
- Universidad Tecnológica Nacional
- OAI Identificador
- oai:ria.utn.edu.ar:20.500.12272/7162
Ver los metadatos del registro completo
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Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs.Perissutti, Gianfranco AdrianoUbiedo, Lautaro EzequieleducationEducaciónengineerinIngenieríateachinEnseñanzavirtual realityrealidad virtualAbstract: Many problems have arisen in traditional electronics engineering education because of the Coronavirus lockdown. Although these problems have not been solved yet, this paper analyzes the use of virtual reality (VR) technologies as a possible teaching resource to solve them. Even though VR devices are relatively new in the field of teaching, this analysis makes use of numerous research projects, weighing up its positive effects and its drawbacks. Summarizing the results, it is clear that hybrid learning (by means of conventional and virtual reality systems) presents some advantages to traditional learning. However, more research has to be done in order to evince these new devices as an improvement in engineering education.Fil: Perissutti, Gianfranco Adriano. Universidad Tecnológica Nacional. Facultad Regional Paraná. Unidad Docente Básica Cultura e idioma; ArgentinaFil: Ubiedo, Lautaro Ezequiel. Universidad Tecnológica Nacional. Facultad Regional Paraná. Unidad Docente Básica Cultura e idioma; ArgentinaPeer Reviewed2022-10-13T20:45:33Z2022-10-13T20:45:33Z2021-12-02info:eu-repo/semantics/reportinfo:eu-repo/semantics/acceptedVersionhttp://purl.org/coar/resource_type/c_18ghinfo:ar-repo/semantics/informeTecnicoplainapplication/pdfapplication/pdfhttp://hdl.handle.net/20.500.12272/7162-doiengenginfo:eu-repo/semantics/openAccess2022-10-13T20:45:33Zhttp://creativecommons.org/licenses/by-nc-nd/4.0/Attribution-NonCommercial-NoDerivatives 4.0 InternacionalPerissutti, G. and Ubiedo, L.Creative Commons / Atribuciónreponame:Repositorio Institucional Abierto (UTN)instname:Universidad Tecnológica Nacional2026-10-01T12:00:01Zoai:ria.utn.edu.ar:20.500.12272/7162instacron:UTNInstitucionalhttp://ria.utn.edu.ar/Universidad públicaNo correspondehttp://ria.utn.edu.ar/oaigestionria@rec.utn.edu.ar; fsuarez@rec.utn.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:a2026-10-01 12:00:02.188Repositorio Institucional Abierto (UTN) - Universidad Tecnológica Nacionalfalse |
| dc.title.none.fl_str_mv |
Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs. |
| title |
Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs. |
| spellingShingle |
Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs. Perissutti, Gianfranco Adriano education Educación engineerin Ingeniería teachin Enseñanza virtual reality realidad virtual |
| title_short |
Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs. |
| title_full |
Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs. |
| title_fullStr |
Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs. |
| title_full_unstemmed |
Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs. |
| title_sort |
Virtual Reality Technologies: Analysis of their Application in Electronics Engineering Career Programs. |
| dc.creator.none.fl_str_mv |
Perissutti, Gianfranco Adriano Ubiedo, Lautaro Ezequiel |
| author |
Perissutti, Gianfranco Adriano |
| author_facet |
Perissutti, Gianfranco Adriano Ubiedo, Lautaro Ezequiel |
| author_role |
author |
| author2 |
Ubiedo, Lautaro Ezequiel |
| author2_role |
author |
| dc.subject.none.fl_str_mv |
education Educación engineerin Ingeniería teachin Enseñanza virtual reality realidad virtual |
| topic |
education Educación engineerin Ingeniería teachin Enseñanza virtual reality realidad virtual |
| dc.description.none.fl_txt_mv |
Abstract: Many problems have arisen in traditional electronics engineering education because of the Coronavirus lockdown. Although these problems have not been solved yet, this paper analyzes the use of virtual reality (VR) technologies as a possible teaching resource to solve them. Even though VR devices are relatively new in the field of teaching, this analysis makes use of numerous research projects, weighing up its positive effects and its drawbacks. Summarizing the results, it is clear that hybrid learning (by means of conventional and virtual reality systems) presents some advantages to traditional learning. However, more research has to be done in order to evince these new devices as an improvement in engineering education. Fil: Perissutti, Gianfranco Adriano. Universidad Tecnológica Nacional. Facultad Regional Paraná. Unidad Docente Básica Cultura e idioma; Argentina Fil: Ubiedo, Lautaro Ezequiel. Universidad Tecnológica Nacional. Facultad Regional Paraná. Unidad Docente Básica Cultura e idioma; Argentina Peer Reviewed |
| description |
Abstract: Many problems have arisen in traditional electronics engineering education because of the Coronavirus lockdown. Although these problems have not been solved yet, this paper analyzes the use of virtual reality (VR) technologies as a possible teaching resource to solve them. Even though VR devices are relatively new in the field of teaching, this analysis makes use of numerous research projects, weighing up its positive effects and its drawbacks. Summarizing the results, it is clear that hybrid learning (by means of conventional and virtual reality systems) presents some advantages to traditional learning. However, more research has to be done in order to evince these new devices as an improvement in engineering education. |
| publishDate |
2021 |
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2021-12-02 2022-10-13T20:45:33Z 2022-10-13T20:45:33Z |
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2022-10-13T20:45:33Z http://creativecommons.org/licenses/by-nc-nd/4.0/ Attribution-NonCommercial-NoDerivatives 4.0 Internacional Perissutti, G. and Ubiedo, L. Creative Commons / Atribución |
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